Mystery of Black Myth Wukong: Chinese martial arts realized by motion capture
In the past two days, Black Myth: Wukong has been all over the Internet. In addition to the exquisite game graphics and exciting development, there are many netizens who are attracted by the action design in the game.
How were these moves made? What's the story behind the game?
In order to recreate the most realistic character parts of the game, Black Myth: Wukong uses a lot of motion capture technology and professional actors.
The actors wore motion-capture suits with reflective dots on their bodies and were filmed and recorded in 360 degrees by multiple cameras, which captured the human movements into virtual data and applied them to virtual models, which were then retouched and finally rendered in the game.
In Black Myth: Wukong, Yin Kai, a young man from Zibo, Shandong Province, undertook the motion capture works of most of the game's main characters, such as "Destined One".
"Many people have a dream of the Great Sage Equalling Heaven when they were young, I grew up practicing martial arts and also learned the monkey stick, so it hit it off."
In the game, every action and move of the character has to be carefully polished to be presented. In order to make the fight scenes both intense and full of beauty, Yin Kai has incorporated many elements of Chinese martial arts and opera into the performance.
Yin Kai describes the work of motion capture actors as more behind the scenes.
"Often after completing a character's movement, we match it to the game to see the effect. If it doesn't fit, we'll overrule and re-capture the action until we're satisfied. Sometimes a shoot can last from 10 am to 2 pm."
Yin Kai has set up his own motion capture company, and has been featured in games such as Game for Peace, Genshin Impack, and Naraka: Bladepoint.
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